Bahattin Maral

Machine Learning Research Engineer in Barcelona — game security, behavioral AI, and anti-cheat detection.

Machine Learning Research Engineer with 7+ years shipping models to production. I work on the RICOCHET anti-cheat team at Activision, building behavioral and vision-based cheat detection for Call of Duty. Before games: Databricks pipelines, real-time analytics, and experimentation.

Projects

EdgeBoost

A multi-output Gradient Boosting Decision Tree framework that uses random projections in its objective to scale to extreme label counts. Outperformed traditional GBDTs by 11% on multi-output benchmarks.

GitHub

1010-

A clone of 1010! with a search-based AI built on Monte Carlo Tree Search and custom heuristics, written from scratch in Python.

GitHub

Cribbage

An offline, cross-platform Cribbage card game built in Unity for iOS and Android. Sole developer for 2 years — gameplay, AI opponent, UI, and live ops.

Google Play · App Store

Yemeksepeti Crawler and Analyzer

A Python crawler and analyzer for yemeksepeti.com that scrapes restaurant menus and pricing for delivery-market analytics.

GitHub

Skills

AI & Machine Learning
PyTorch / Deep Learning, Computer Vision, MLOps & A/B Testing, Reinforcement Learning, Time Series Forecasting
Game Security
Behavioral Detection, Anomaly Detection, Automated Play Defeat, Enforcement Analytics
Data Engineering
Apache Spark / Databricks, ETL / Data Lakes, BigQuery / GCP, Real-Time Analytics
Core Stack
Python, SQL, C#, C++, Java, R, Unity

Interests

3D Printing, Game Development, Gaming, Hiking, Bouldering, Cafe Hopping

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